In the server authoritative model of the mirror to spawn a game object on the server means that the game object is created on clients connected to the server.
Make object spawn on floor unity.
We start coding our tile manager which will handle all the tiles creation and removing in the future we create after a certain threshold is passed.
Open it up in visual studio and paste this code in there.
More info see in glossary with instantiate however in the multiplayer high level api a system for building multiplayer capabilities.
This is done with networkserver spawnwithclientauthority which takes the networkconnection of the client that will be made the authority as an argument.
Unity spawn object at random position c script right click on your assets folder and create a c script called spawner and rename it to spawner.
In order to do that click on your level object in the hierarchy head over to the inspector and click on add component and type levelgenerator and click add script.
Open that up in visual studio and let s start off with the code.
A gameobject s functionality is defined by the components attached to it.
However in mirror the word spawn means something more specific.
In unity you usually spawn that is create new game objects with instantiate.
Unity spawn prefab at position with c script.
It is possible to spawn objects and assign authority of the objects to a particular client.
We cover object instantiation prefab spawning object destruction leve.